package com.zc.ui.effect;

import com.badlogic.gdx.scenes.scene2d.Actor;

public abstract class UIEffectBase {

	protected static Actor actor;

	protected static float fromX;

	protected static float fromY;

	protected static float saveX;

	protected static float saveY;

	protected static float duration;

	protected static float scale;

	protected static boolean isFinish;

}
